present project:

Currently working on a Game for Art Safiental. Frequent updates can be found below:


adding a worm made in Blender to a 3D scan:

test: combining two scans of the same tree one made in summer the other one made in winter:

scanning process made with a phone:

Details 3D model:

wood wide web:

early test scan:

choosing light conditions in the digital space:


We are hunters and gatherers. Constantly wandering and wondering, trying to expand our perception. Shifting more into digital exploring, yet still trying to solve the riddles of the universe. Analog and digital still goes hand in hand. There is no software without hardware. I am interested in our human need to document, reproduce and analyze everything around us, including ourselves. In digital games our human desire to explore, hunt and gather can be fed. More and more common is the procedure of photogrammetry in the creation of games.

non linear game -> option solving quests or observing environment (open-world game)
Safiental environment = „hardware“ , gets translated into 2D (pixels) -> symbiosis of human and software -> human walking around scanning objects -> software stitches the pixels automatically together

3D models -> pixels -> flat 2D screen

games: figure things out via trial and error, instant feedback

digital information is not set in stone – can be changed, updated, letters and numbers in books are set in stone

playing with perception – altering sceneries?

– game = work in progress, grows over time, „the journey is the destination“ -> online journal of the process

2016: instagram removes its geotagging map:

In November 2019 I witnessed the addictive power of the game Pokémon Go in Shinjuku Japan. On a sunny day the whole electronic district was crowded with people, who were starring into their phones and trying to catch Pokémons: